<script id="fragmentShader" type="shader-code">
	uniform vec2 resolution;
	uniform vec2 mousePosition;
	void main() {
		vec2 pos = (gl_FragCoord.xy - mousePosition.xy * .5) / resolution.xy;
		gl_FragColor = vec4(1.0,pos.x,pos.y,1.0);
	}
</script>