<script id="fragmentShader" type="shader-code"> uniform vec2 resolution; uniform vec2 mousePosition; void main() { vec2 pos = (gl_FragCoord.xy - mousePosition.xy * .5) / resolution.xy; gl_FragColor = vec4(1.0,pos.x,pos.y,1.0); } </script>
<script id="fragmentShader" type="shader-code"> uniform vec2 resolution; uniform vec2 mousePosition; void main() { vec2 pos = (gl_FragCoord.xy - mousePosition.xy * .5) / resolution.xy; gl_FragColor = vec4(1.0,pos.x,pos.y,1.0); } </script>